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Post by meluda on Sept 15, 2008 12:48:31 GMT -5
K, so i think my spec will be this in wotlk as it stands talent.mmo-champion.com/?paladin=052300500030000000000000000503501503201300531025012510000000000000000000000000picking up everything in holy and the extra crit from ret. I might put the points from imp judgements into imp BoM for groups, but probobly not while leveling. I also think the 2 points in BoW might be moved around to imp LoH, times will tell. But Im pretty sure it will still be 53/0/18, barring that no one else gets kings which is the new Divine Spirit. /rant wotlk.wowhead.com/?spell=54428#commentsWhy does this spell have to have such a heavy price? yes its better then nothing, but as it is right now its the least effective for holy which is the spec that needs it the most. bump up the cooldown to 2-3 minutes and take away the cost IMHO. Priests dont have a cost for using Shadowfiend, druids dont have a cost for using innervate, seriously why the double standard? is it just cause its useful to prot and ret as well?
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Post by Kevin on Sept 15, 2008 12:57:53 GMT -5
This seems to be more useful to a Prot pally Mel - if at all. Since when did you need any help on your mana pool anyway?
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Post by meluda on Sept 15, 2008 13:29:05 GMT -5
This seems to be more useful to a Prot pally Mel - if at all. Since when did you need any help on your mana pool anyway? Since they increased all the spell costs of paladin abilities, took out downranking and chain potting, while making us cast things like judgements that arnt affected by Illumination
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Kenny
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Posts: 139
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Post by Kenny on Sept 22, 2008 13:20:51 GMT -5
They nerf pallies again i could see where the paladins new skills could be OP in a 2v2 and you know this game is based on 2v2 hell Druids lifebloom got the nerf bat sorta 35% more mana cost, 20% less healing however the GCD on LB is down to 1 second. but its not as potent as it used to be and its all because of 2v2.
But like alot of the palladins in Wrecked have been complaining about is the fact Paladins got a nerf a few patches ago when they changed T5 bonus and some other things now they nerfed you guys again because of plate healing and 2v2 that Paladin as a healing class is almost useless to bring hopefully they change this......
Side note.. Prot/Retadins got buffed =).
EDIT: Kevin paladins MP5 is no where near what it used to be i dunno about the content lvl for Kara / T5 stuff but high end raiding paladins have a load of trouble keeping mana even with an SPRIEST in the group they almost made holy paladins useless and its BS. Hell i dun even play a paladin and i think its bull...
Also what might help now though Mel is the raid wide buffs.. totems, spriests, mana tides and what not and the fact they changed teh co-efficients.. Currently and i am betting a nerf / fix will occur here soon but druids rejuvs and Healing Touch are hitting insane numbers with the gear i have now on LIVE my rejuv do around 1000-1100 on a everyone and about 1200-1400 on locks..... on the PTR my rejuvs hitting about 1300 on everyone.. duno about locks i have not healed one yet lol...Healing touch on LIVE atm and not speced into and healing touch increase talents i am doing 5/6kish non crit... Talaneted 7/8kish non-crit on PTR my HT's are doing 8k non crit untalented.. so hell if they dun change that i think iw ill do a HT/haste spec since we can HT in tree form now lol...
Back on subject they did mess up the holy paladin and i think Meluda should slap some Blizzard ass around IMO.
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Post by Mark on Sept 22, 2008 15:35:46 GMT -5
I was dueling ret pallys on the pre-made beta server, and they're just nuts. They never run out of mana, they got that instant flash of light heal, and they hit like trucks. I usually live through their burst, but they actually wore me down till I was oom. Nerf pallys I say.
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Kenny
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Posts: 139
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Post by Kenny on Sept 22, 2008 16:05:55 GMT -5
LoL its only because of a glitch that they have yet to figure out.. something is causing the insane damage cause as they did buff ret but they did not intend on it doing what it currently doing now.. and i know what you mean Mark... i can outlast a paladin normaly but not now... 3k/6k/3k/9k all in the matter of seconds..
On a side note... Arcane mages are insane burst now.. i popped all my cooldowns (all points in arcane) and was nuking a paladin for 2k each arcane hit followed by a 4k arcane barrage with haste rolling arcane is sick agian lol.
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